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Practical Creativity: Focus On The Outputs. The Creative Fruits Of Labor.

Practical Creativity Is About I/O. Input/Output. Focus On The Outputs First, Then The Inputs Second.


We want to enhance, improve, and increase our own creativity. So, we study and investigate it to gain the benefits. We can study the inner workings, mechanisms, and processes of the mind. In mechanical analogy, how many components/cogwheels are involved, how are they all connected up, how the components move and the cogwheels turn, as when we engage in a creative task. It is going down the complex and difficult rabbit hole, with all the twists, turns, and deadends. The benefits are not so immediate. I rather have someone go down the interminable never-ending rabbit hole and write about what they find and discover for us. So, we may read about it to gain inner insights. Just see the terrific notes I made below from my web read on Creativity - Wikipedia.




On the other hand, I rather case study and case investigate all the products/fruits of their the Creatives' mental labor. The benefits are more immediate here in enhancing and increasing our creativity. What comes out of their eyes, what comes out of their mouth, and what comes out of their hands. Their creative outputs as pieces and items of their work. And, the new products and services too. By collecting all that elegant creations/inventions and case studying them individually and all together, I believe we can find and discover in their clever work output the underlying principles and techniques when we applied improves and enhances our creativity. We can follow and use these principles/techniques as the guides to generate more new ideas and innovations. The nice thing about a principle/technique is that it is a gift that keeps on giving. Each time you apply it, you get a new gift! ;) . For example, you can check out my Effort-Less Principle.


You want more. Then check out my other Principles Of/For Innovation.



I hope that may help you on your way to developing greater creativity as I am a work in progress along the same journey also...






Creativity - Wikipedia: My Notes For The Web Read.


About The Creative Processes, Theories, Studies, Research, and Neuroscience.


From Studies and Research comes what we can do to enhance and increase our creativity.



Creativity is the production of novel and useful ideas.

To Create/Make something new and valuable.

-- vs --

Innovation is the implementation of creative ideas.



The Four P's - The Four Aspects of Creativity


1. Process:

Thought mechanisms and techniques for creative thinking;

divergent thinking, convergent; imagination;

to reflect upon and analyze the creative process.

2. Product

The Pieces, Items, Etc. from the process. The Outputs.


3. Person

Character/Traits of the Creative Sources; openness to experiences;

autonomy, freedom, expertise, exploratory, flexibility, curiosity,

cleverness, likes ambiguity, less conventional, open-minded,

not afraid no fear of failing, persistence keeps trying,

non-conforming attitudes/behaviors.


4. Place

Access to resources; Atmosphere conducive to learning, creating,

and producing. If Product is the Output, then Place can be said

to be one of the Inputs.



Imagination, Inspirations, Illuminations.



Process-Based Theories of Creativity. Studies and Research. InTo How & Why.


The Art of Thought ~ by Graham Wallas. 1926. Presented A Model of The Creative Process.


1. Incubation - The Problem is internalized; to explore the problem's dimensions;

to focus the mind on the problem; the conscious mind taking a break, a cessation

period; where the unconscious mind takes over to mull it over finding connections

and solutions; the role of the unconscious mind; where solutions to problems

arise spontaneously and mysteriously from the unconscious.


2. Illumination - When The Idea/Solution/Insight bursts forth from pre-conscious processing into conscious awareness.



Finke et al. 1992. Presented Another Model of The Creative Process.


1. Generative Phase - to construct pre-inventive representations. Using imagination to develop ideas.


2. Exploratory Phase - where the representations are used to come up with or mature up as ideas.



Divergent Thinking. CQ Quotient Measurement.

- Involves the generation of several multiple solutions/answers to a set problem, not just satisfy and content with one solution.

- Flexible Thinking. Fluid Thinking.


CQ Tests - Divergent Thinking tests, giving more weight to ideas that are radically different.


Imagination/Creativity vs. Rational/Logic Thought.



Different Domains: Art, Science, Literature, Engineering, Music, Cooking, and Etc.

The Commons/Differences between creativity of an artist vs. a scientist.

vs. a writer, composer, engineer, cook, etc.



Ken Robinson. The Difference between Creativity and Innovation.

Fostering Creativity in Education.



Creative Exercises. J.P. Guilford's Group. 1967. Psychometric Study and Measurement of Creativity.

Unusual Uses - finding unusual uses for common everyday objects such as bricks.



Creative Exercises. Finding connections and associations are important. Associative. Connective.

Variety. Originality. Flexibility. To produce a variety of ideas, pieces, items.



Relationship Between Creativity And Intelligence.

- Intelligence is a necessary and requisite, but not sufficient condition for Creativity.

- Interference Theory. Extreme high intelligence might interfere with creative ability.



Neuroscience of Creativity:


- The Operation of the Brain during Creative Behavior. Brain MRI Imaging.


- The Frontal Lobe, the part of the cortex, is the most important for creativity.


- Alice Flaherty. 2005. Presented her 3-Factor Model of The Creative Drive.

Drawing from evidence in brain imaging, drug studies, and lesion analysis.


The Creative Drive results from the interaction between the (1) Frontal Lobes,

(2) Temporal Lobes, and (3) Dopamine from the limbic system.


The Frontal Lobes for idea generation. The Temporal Lobes for idea editing and evaluation.


Abnormalities in the Frontal Lobes decrease creativity.


Abnormalities in the Temporal Lobes increase creativity.


High Dopamine levels increase general arousal and goal-oriented behaviors.


High Activity in the Temporal Lobes typically inhibits activity

in the Frontal Lobes, and vice versa.



The Role of Working Memory. Using Memory.


[My belief is most tasks usually involve multiple regions of the brain working together

simultaneously. Somehow, I believe this is complementary to the different parts of the brain specializing in/thus assigned their particular functions.]



Team Creativity. Group Composition and Brainstorming.



Creativity In Education:


- To Incorporate Creativity in Learning, not just Dull Rote Learning.

Creative Exercises and Activities in the program.


- Create a creative-friendly, imagination-fostering environment.


- Stimulate and reward curiosity, exploration, experimentation, failure, discovery, etc.


- Building intrinsic internal motivation in students. And Promote problem-solving.


- Foster & Develop The Four Key Elements. Curiosity. Open-mindedness. Imagination. Problem-Solving.


- Teach students to solve problems with no well-defined solutions and answers.

No clear textbook solutions.

Real-world problems are different than textbook problems. They are not fully

defined and require to define it first with more specifications.


- Imagination to explore new possibilities and etc.


- Encourage Mastery. In domain-specific knowledge. And outside the field.


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