Any Virtual -Verse Needs Good Lighting. It Wouldn't Be The Same. Real-Life Immersive Lighting. Ray-Tracing Graphics Rendering vs. Traditional Rasterization. Ray-Tracing Simulates Light On Virtual Scene Objects. Giving Virtual Objects Real-Life Shading, Gloss/Matte, Soft/Hard Shadows, Reflections, Global/Inside Illumination, etc. Photo-Realism.
Shssh! VR's Achilles' Heel Secret. Virtual Reality VR Motion Sickness. Artificial Motion Sickness/Headache. Can't Wear Too Long Before The Need To Decompress Back From.
Augmented Reality AR Glasses Have Less Side-Effects And Greater Wide-Spread Use Potential. Camera + ML -> Display Overlay Info, Recognition!, Graphics, Map, Etc.
'The Physical And Its Digital Twin.' ~ Nvidia. Simulate Whole City As Real One. I.e. City of Los Santos, State of San Andreas.
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